top of page

About
Alice: Through the Fey Realm

Dive into the mesmerizing world of "Alice Through the Fey Realm," an isometric narrative adventure that casts you as Alice on an unforgettable quest. Trapped in this mystical realm, your mission is clear: find your way home. Explore this new world, complete quests and talk to various fantastical individuals along the way. Will you unravel the secrets of the Fey Realm and guide Alice back to reality, or will the enchanting mysteries of this magical world forever alter her destiny?

Project Role

Quest Designer

  • Project Highlight

  • Project Highlight

  • Project Highlight

Narrative Designer

  • 'Alice: Through the Looking Glass' and transforming the story into a playable experience.

  • Setting up a general structure for the overall narrative of the game and quests.

  • Supporting in writing dialogue for 'The Plum Cake' quest.

Quest - 'The Plum Cake'

Quest Designer

  • Researching
  • Project Highlight

  • Project Highlight

Workflow

Research

Competitor analysis.
What kind of quest structure works best for our game?

How to make quest more engaging?

Narrative Breakdown_edited.jpg

Quest Breakdown

Flowchart_ScreenShot.png

Implementation

Haigha_Dialogue.png

Testing & Iteration

Research

Competitor Analysis

  • Researching
  • Project Highlight

  • Project Highlight

Quest Design

  • Researching
  • Project Highlight

  • Project Highlight

Narrative Design

  • Researching
  • Project Highlight

  • Project Highlight

Quest Breakdown

Documentation

  • Information about what I did, how I did it,
    & impact on the project

     

Flowchart_ScreenShot.png

Implementation

Unreal Engine 5

Qade

  • Collaboration with
    Environment Art & Programmers

     

Haigha_Dialogue.png

Testing & Iteration

  • Playtests showed that quest did not reflect intended player experience properly.
  • Additional research (see 'Research') to make quest more engaging and utilize available mechanics without increasing scope.
  • New playtest results show players are more engaged with the story/dialogue.
  • Third iteration for balancing difficulty & information given to the player.
Flowchart_ScreenShot.png

Reflection

Maud Bakker

  • Twitter
  • Instagram
bottom of page